This can be used to fill up the player's ammo capacity very quickly, or to get more ammunition than was intended for hard-to-find weapons such as Type-7 Particle Weapons, ASP Rifles and MP-50 Repeating Cannons. Here's how to do it: Discard the weapon you want more ammunition for for another weapon nearby that you don't already have, then discard that weapon and pick up one of the other weapons that you want more ammo for, retrieve the one that was dropped, and drop the weapon again and pick up the weapon you don't want, and repeat if there is another in the environment and retrieve the original weapon. Normally, picking up the other weapons would only give the full magazine of ammo to the player's ammo capacity of the rifle, but with the ammo glitch, you can more than double the normal ammo pick up. ![]() The trick is finding the weapon you want, such as an ASP Rifle, and there are more of the rifles nearby. Ammo bug: The player can get more ammo for weapons than was intended by the developers.When controlling Armacham Defense Turrets, if the player clears out all of the enemies without destroying the turret, there is no way to back out of the controls, leaving them stuck at the turret, tap the "use" key several times might solve the issue.Sometimes, if the player switches out one their weapons for one that an enemy carried, the discarded weapon may partially clip through the floor and make loud clacking noises.Sometimes, the jump button will not work, leaving the player stranded in the basement. In Interval 08 - Desolation - Point of Entry part 1, after having dropped from the open grate into the basement, and to progress to the next area you need to jump onto some pipes.Incoming radio transmissions may be skipped, leading to missing plot points.When the player is supposed to escort Alice Wade to the elevators, she may not follow, leaving the player stuck in that level.During the time that it's floating, it does not explode when an enemy gets too close. It will "plant" by itself when it reaches the ceiling. When throwing a proximity mine on a non-flat surface (like stairs), there's a chance that it will float straight up instead of staying down and lighting up.It appears to be a clipping issue with contact with the dropped ceiling, and triggering the ceiling collapse without falling onto the ceiling will avoid this glitch.Īn instance of the floating proximity mine. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |